
While many people will understandably dismiss the purposefully silly story in favor of its action, Super Meat Boy Forever manages to bask in the daftness of its narrative but also undermine it for no good reason. It’s understandable, as hardcore Super Meat Boy fans demand it, but a little exclusionary. It feels like Team Meat has focused too much on those blockbuster experiences provided during a flawless performance, rather than the real experience of most gamers: scrappy, checkpoint-chasing failures. When they thread together, they feel seamless and fantastic, but this only becomes apparent during those incredibly rare, near-perfect runs. Checkpoints are ridiculously inconsistent too, meaning you often have to perfectly recreate 15 steps before fathoming the 16th.Ĭrucially, new mechanics such as phasing, uppercutting and reversals are clever, but hamfistedly deployed. Often, the perpetual motion mechanic can stop you from anticipating or even seeing what comes next, so you’re stuck in an endless loop with no obvious way to move forward. Each new world introduces itself too bluntly, barely explaining new dangers or enemies, meaning you’ll repeatedly explode while playing a guessing game. Super Meat Boy Forever is certainly not without its faults. One specific outing, where you’re tasked with taking on clones in a furious and spectacular fight to the death, might take you over an hour just to understand–but once you succeed, the feeling of elation is unrivalled. The boss battles are, by far, the best and worst the game has to offer: feats of endurance which, when done properly, may only take a minute to overcome, but usually require dozens of attempts to simply comprehend.

It consistently emphasizes that the onus is on you: you are always the architect of your own downfall. Levels are carefully structured so they never feel genuinely unfair–and certainly not badly designed. Team Meatįiguring out its delicate and carefully balanced mechanics is wonderful, and you still get that real satisfaction from absolutely nailing a section, only to become tons of mincemeat via 20 deaths in the space of a minute. The game's mechanics are seamlessly introduced, and mayhem ensues.
